//-----------------------------------------------------------------------------
// Copyright (c) 2011 Blitz Games Studios Ltd
// Initially created on 11/11/2011
//-----------------------------------------------------------------------------

#include "Global.h"
#include "InventoryItem.h"
#include "Item.h"
	
//-----------------------------------------------------------------------------
InventoryItem::InventoryItem(Item const * i_baseItem)
: m_baseItem(i_baseItem)
{
} 
	
//-----------------------------------------------------------------------------
InventoryItem::~InventoryItem()
{
} 

//-----------------------------------------------------------------------------
EquipableSlot::Enum InventoryItem::GetEquipableSlot() const
{
	return m_baseItem->m_equippable;
}